What can you do about it?I have tried to correct for it in Cubase, but the problem seems to be outside Cubase itself. And if it is possible to correct for it in Cubase, you can't then apply it to all your tracks in the song (well of course you can, but that's much less usefull).The other option is to live with the time warp.
But the point of this story is that Cubase (at least 4.1.1) is capable of doing this. Which means that other tools (not just Cubase) can do this. And if you don't make the correction yourself, it will be done for you anyway.
I then exported my corrected song to a wave file. I then imported that wave file in Cubase. Cubase now says that all notes are back in sync. And I can now sync my sequencers/effects to the corrected wave file.
If you are a noob to Cubase and only have the one song to work with, this trick is not exactly elegant. You can of course use a 3rd party tool to try to extract the warped time from your song, and then apply the correction. Then export a corrected wave file. Then try to fix the problem in Cubase. It's not pretty, but it works.
Here is an example of a song I worked on with Cubase:You can hear the time warp (or lack of it) effect on the last tune. In fact all notes are affected. It's like driving around on a big spinning top. The same mistake can be heard on the drums on the train sound.
The key is to figure out how the sequencer/effect is going to be syncing to cubase. The problem is that the sequencer/effect is too slow to catch up.The easy way is to find a sequencer/effect that does real time and syncs to Cubase's internal sequencer.
This video shows the MIDI output. The green line is the actual MIDI output from a digital piano and the black line is the output from Cubase. 1 in every 16 note is late by 100ms or 4% (that's why the green line has a big spike in every 1/16 note!)The spikes are more in the black line because the output is not real time.
In most sequencers all the clocks are synced to the same source, usually a computer, and in music software it is not possible to have a time source for every clock (7 Digit clocks in a 7 digit sequencer are VERY rare). So what I did was add another ADAT and copied the other ADAT to a new track, which I called 7th ADAT, and synced all the other ADATs to that, and at the beginning of the mix I moved all the ADATs to the track 7th ADAT, and delayed those ADAT by one whole second (by adding a loop at the beginning of the track).
This is a very fundamental problem and a very common problem:It happens also when you do a tempo change or any time changes on clock sync and other effects are synced to the clock. But you notice this in particular with the sequencer and syncing to cubase.
If another hacker does this, then they will be able to put any game on the ps3 in a matter of minutes! and that means that Sony will be out of the console market for good. We have seen what happens when sony doesn't support games anymore. Nintendo is turning a profit, now it is time for Sony to do the same, or else they are dead. 827ec27edc