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Persona 5 was developed by P-Studio, an internal development studio within Atlus led by game director and producer Katsura Hashino. Along with Hashino, returning staff from earlier Persona games included character designer Shigenori Soejima and music composer Shoji Meguro. Preparatory work began during the development of Persona 4, with full development beginning after the release of Catherine in 2011. First announced in 2013, Persona 5 was delayed from its original late 2014 release date due to the game not being fully finished. Its themes revolve around attaining freedom from the limitations of modern society, while the story was strongly inspired by picaresque fiction; the party's Personas were based on outlaws and rebels from literature.
The Phantom Thieves are ejected from Mementos by the Treasure itself, manifested as the Holy Grail, and vanish after witnessing the Metaverse merge with reality. Waking in the Velvet Room, Joker confronts Igor, Caroline, and Justine. Caroline and Justine regain their memories and integrate into Lavenza, their proper form. Lavenza reveals the Igor that Joker has been seeing in the Velvet Room until this point is actually Yaldabaoth, the God of Control, who imprisoned the actual Igor. Yaldabaoth, Mementos' Treasure made sentient, was created from humanity's wish to give up control and be free from suffering. Through a wager made with Igor over humanity's goals, Yaldabaoth had given Joker and Akechi their abilities to see the influence of their actions on society while steering the wager in his favor. Joker rejects Yaldabaoth's offer to return to his world at the cost of his freedom, and he, along with the rest of the Phantom Thieves, fights him. Joker's confidants rally the support of the people, rebelling against Yaldabaoth's control and allowing Joker to awaken his ultimate persona, Satanael, to destroy Yaldabaoth and the Metaverse. After Yaldabaoth's defeat, Joker turns himself in to the police for Shido to be prosecuted. While Joker is incarcerated, the rest of the Phantom Thieves and his confidants successfully help secure evidence of Joker's innocence in the assault charge, leading to his conviction being overturned. By spring, Joker's friends drive him back to his hometown.
The game was developed by P-Studio, an internal development studio within Atlus dedicated to handling the Persona series. Preparatory development began in 2008 following the release of Persona 4, with full development beginning following the release of Catherine in 2011. Development lasted five years. Series director Katsura Hashino was only fully involved in development after Catherine was finished, later calling the latter game a test for the next Persona game's development. Persona 5 would be Hashino's last game in the series as the leader of P-Studio, as he would afterwards form a separate internal team called Studio Zero. When production started, the staff consisted of around 40 people. During full production, this number expanded to 70 with 15 planners, 15 programmers, and between 30 and 45 designers. These included lead designer Naoya Maeda, who had previously done modeling work for the Trauma Center series. The general development was a challenge for the team, as they intentionally changed their development structure due to the more powerful hardware they were working with.
The game's animated cutscenes were produced by Production I.G and Domerica, and were directed and supervised by Toshiyuki Kono. Kono was contacted three and a half years before the game's completion by Hashino. Faced with the project, Kono felt a great deal of pressure in his role. Persona 5 was the first time Production I.G had worked on the series, though many staff at the studio were fans. Despite this, the studio did not change their standard animation process, focusing on characters as they had done for many of their previous projects. The most important part of the cutscenes was getting the character's expressions right, particularly when it came to the general-mute protagonist. The animated opening sequence was directed by Sayo Yamamoto. The concept behind the characters figure skating around the environment was done as a visual symbolization of the overall theme of breaking free of an oppressive force, and was similar to her work in Yuri on Ice. The scene where Joker first summons his Persona was requested by Atlus to appear "wild", which was difficult as Joker's purpose is as an extension of the player. The blue flame effects related to the Persona were not created with CGI, but hand-drawn by the animators. All the anime cutscenes together were estimated to consist of over an hour of footage.
The score was composed, performed, and produced by series sound director Shoji Meguro. Further contributions, among other general sound design, was handled by Toshiki Konishi, Kenichi Tsuchiya, Atsushi Kitajoh, and Ryota Kozuka; all of them having previously worked on the series as well. Meguro was given full creative freedom to work on the soundtrack and over a roughly three year period produced about 80% of the total tracks. Seven tracks were performed in English by Lyn, a jazz and soul music singer. Her first performance in a video game, Lyn claimed that the most difficult part of her contributions was performing a rap segment in the opening theme, "Wake Up, Get Up, Get Out There". The lyrics were written by Benjamin Franklin, while the ending song, "Hoshi To Bokura To", had lyrics written in Japanese by Shigeo Komori.
Persona 5 was first announced with a teaser trailer in November 2013, alongside spin-off games Persona Q: Shadow of the Labyrinth, Persona 4: Dancing All Night, and the PlayStation 3 port of Persona 4 Arena Ultimax. The game was originally announced for a late 2014 release exclusively for the PlayStation 3. During a Sony press conference in September 2014, it was announced that the game would also be released for the PlayStation 4 and that it had been delayed into 2015. According to director Katsura Hashino, the game was delayed to fully develop for the PlayStation 4, and improve the general quality of both versions. The first gameplay trailer was shown during a special livestream on February 5, 2015. The song used in the first gameplay trailer is an instrumental version of the main theme. A Blu-ray Disc containing an exclusive trailer was bundled with first print copies of Persona 4: Dancing All Night in Japan on June 25, 2015. During a special livestream at the 2015 Tokyo Game Show, it was announced that the game would be delayed to late 2016. Speaking in a staff interview, Hashino apologized for the delay and stated that it was necessary to deliver a high-quality product without having to hold back in terms of content.
Persona 5 Royal, released in Japan as Persona 5: The Royal, is an enhanced version of the game, in a similar vein to Persona 4 Golden. This version features an additional Phantom Thief member named Kasumi Yoshizawa, a new Palace, a new area of the city (Kichijōji), new music, additional plot and social elements, a playable third semester, and support for the PlayStation 4 Pro, alongside many other changes and additions. In a first for the series, Royal features subtitles in French, German, Italian, and Spanish. It features a new opening sequence directed by Yuichiro Hayashi and produced by MAPPA, and as with the original game, Domerica co-produced the new anime cutscenes. Atlus first teased the game as Persona 5 R in December 2018, with a full reveal in April 2019. It was released for the PlayStation 4 in Japan on October 31, 2019, and worldwide on March 31, 2020. The game was also released for the Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X/S, and Windows on October 21, 2022. These versions were ported by Atlus owner Sega. 2b1af7f3a8