So a super emitter is made up of free emitter types and free emitters are created by the super emitter based on the properties of its free emitter type. Each free emitter type consists of particle types, and particles are created by each free emitter based on the properties of its particle type. In other words, a super emitter creates free emitters, which in turn create particles which combine to form the visual effect.
These Emitter Library emitters are the starting point for building new particle effects: the first step in building an animation is to add one or more emitters from the Emitter Library to your project.
Before looking at the parameters in the Controls View, remember from earlier that a regular emitter is made up of one or more particle types, and a super emitter is made up of one or more free emitter types, which in turn contain one or more particle types. This relationship is clearly seen in the Nodes View:
The parameters in this group allow you to adjust the noise field of each particle type individually. Remember that the base Turbulence Field settings are made in the Emitter Properties, and by default each particle type in the emitter will use the same settings.
For those of you who have not discovered the wonders of wondertouch's particleIllusion, I can only ask 'Why not?' Not only is the wondertouch application easy to install and use, it is downright fun. ParticleIllusion is a complete standalone application capable of some truly amazing animation effects delivering an incredible number of versatile emitters when producing backgrounds, explosions, comet streams, nature and weather effects, plus watery applications and so much more within a digital production. Imagine your Apple's Motion supplying you with a thousand times the number of particle emitters and you can envision just how much more you would have at your editorial disposal. ParticleIllusion comes supplied with a massive library of emitters to apply as they are or manipulate and recreate in your own vision depending upon the requirements of your project. Additional libraries are released each month at no cost to the user, just go to the wondertouch website and it's there for the download.Recently wondertouch has released their second collection of Pro Emitters. Collection 7-9. Like their previous collection offering, these collections are thematically based and contain 30 separate emitters. That's a total of 90 different emitters, professionally created and of the highest quality.
The Radar Array would be perfect for any number of Science Fiction projects. Don't get me wrong, I am a fan of Apple's Motion and everything it can do. However, I also have wondertouch's particleIllusion installed there as well. It is simply so easy to use that I'd be a fool to turn a blind eye to it. My only problem is remembering to go to the wondertouch website each month to download those free libraries. As for this collection, it greatly enhances the tools and emitters that I already own. So many of them are different than the previous libraries, and I appreciate that lack of redundancy. My bottom line is that if you were already smart enough to have purchased particleIllusion than you are smart enough to know that this is a great collection as well. If you didn't know wondertouch existed, get to their website and discover particleIllusion for yourself. 2b1af7f3a8